The Blood of Dawnwalker arrives on September 3 as Rebel Wolves’ first game, bringing a dark fantasy RPG set in the 14th-century Carpathians. Players control Coen, a young man caught between his human and vampire sides while trying to save his family from vampire ruler Brencis. The biggest gameplay twist is a 30 day and night limit that forces players to decide which quests and characters deserve their time.
The Blood of Dawnwalker Price And Launch Details
- Release date: September 3, 2026
- Platforms: PS5, Xbox Series X|S and PC
- PS5 India price: ₹3,999
- Xbox India price: ₹3,999
- PC Standard Edition: $69.99
- PC Eclipse Edition: $79.99
- Developer: Rebel Wolves
- Publisher: Bandai Namco Entertainment
- Engine: Unreal Engine 5
- Mode: Single-player
The game will launch in Standard, Eclipse, Day One and Collector’s editions. The pre-order Sangoran Wayfarer’s Armor Set is also not permanently locked behind pre-ordering; it can be obtained later in the game.
30 Days Does Not Mean The Game Ends After 30 Days
This is where The Blood of Dawnwalker differs from a normal open-world RPG. Coen has 30 days and nights to deal with the central crisis, but the game does not simply end when the clock reaches zero. Instead, circumstances change and some opportunities can disappear.
More importantly, simply exploring the map does not burn through the clock. Story-linked activities and quests advance time, and players can see how much time an activity will consume before committing to it. That makes planning part of the RPG rather than just another background mechanic.
Human By Day, Vampire By Night
Coen's two sides change how the game is played. During the day, players rely more heavily on human combat and conventional abilities, while night brings vampire powers, supernatural movement and new ways to approach enemies.
The open world of Vale Sangora is built around choices rather than completing every activity on a checklist. Helping one character may mean leaving another behind, while different decisions can lead to different quests and outcomes. That also means a single playthrough will not show everything the game has to offer.
The 60FPS Surprise Before Launch
One of the biggest last-minute changes is the addition of a 60FPS Performance Mode through the game's day-one update. Rebel Wolves initially showed console modes targeting 30FPS and 40FPS, which triggered criticism from players. The studio subsequently confirmed a 60FPS option for PS5, PS5 Pro and Xbox Series X. Xbox Series S does not receive the same 60FPS mode.
That makes the launch version notably different from what was shown in the first console performance reveal. For players deciding whether to buy the game at launch, the day-one patch is therefore an important part of the final package rather than a minor technical update.
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